Update Jammer
WIND

Update Jammer

  • ATK:
  • 2000

  • LINK-2
  • View:
  • 7092

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2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Feb 14, 2026
71± 6/ 100
Power Score
Intrinsic 68
Deck 71

Update Jammer — Power Evaluation

Final Score: 71 ± 6 · Confidence: Medium

  • Intrinsic: 68.5 · Deck: 70.8 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender, Material body

Why it scores here

Update Jammer converts an ordinary Cyberse board into a lethal push: used as Link Material it grants the resulting Link Monster a second attack, which is the standard Accesscode Talker OTK line its 93.2% co-deck rate confirms. It also carries a damage-calculation Quick Effect that blanks all other field effects and can burn 1000, giving it battle-only reach that no hand trap can answer mid-combat. Its 2000 ATK earns nothing here — the score comes from how cheaply a generic Cyberse Link-2 converts material into a second attack, plus a clean one-slot extra-deck cost. It is capped because it builds no board on its own and there is zero combo-record evidence to confirm one-card conversion.

Axis scores

Axis Score Evidence
Accessibility 72 A Link-2 requiring 2 Level 2 or higher Cyberse monsters shows up in 400/400 sampled decks across 32 distinct archetypes, so it is practically live in any Cyberse board (observed).
Combo & Conversion 65 Its GY trigger grants the Link Monster it was used for a second attack, the known Accesscode Talker lethal line (93.2% co-deck), but no combo records exist to confirm conversion from a single card (inferred).
Resource Economy 45 It consumes two bodies for one Link-2 and refunds only temporary battle advantage with no search or refuel, roughly card-neutral (inferred).
Effect & Interaction 45 The Quick Effect negates all other card effects on the field until the end of the Damage Step and can burn 1000 on a battle destruction, but it is battle-only and answers no non-battle threat (verified).
Material Utility 78 A generic Cyberse Link-2 with 2000 ATK that is a clean material even when its effect is blanked, and being sent to the GY as Link Material is precisely what triggers its double-attack grant (verified).
Resilience & Flexibility 60 It functions from two zones — a Link-2 body on field and a Trigger Effect from the GY after being used as Link Material — so a field negate does not delete the payoff, though the body itself is consumed (inferred).
Deck-Building Efficiency 78 Exactly 1 copy in all 400 decks, one extra-deck slot, no archetype lock and no self-restriction, making it near-free to slot into any Cyberse strategy (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 68.5, Deck ≈ 70.8, Meta = provisional. Modifiers: Exceptional compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Grants a second attack to the Link Monster it is used as material for, directly enabling Accesscode Talker / Transcode Talker lethal pushes
  • Generic material requirement (2 Level 2 or higher Cyberse monsters) makes it summonable in essentially any Cyberse board
  • Damage-calculation Quick Effect blanks all other field effects and adds a 1000-damage burn on battle destruction
  • Functions from both the field and the GY, so field negation does not remove its payoff
  • Extremely low deck cost: 1 extra-deck slot, no locks, run at exactly 1 copy in 400/400 sampled decks

Weaknesses

  • Builds no board on its own — it converts an existing board into damage, it does not create one
  • Its disruption is battle-phase-only; it cannot answer spells, traps, or effects outside a battle
  • Consumes two bodies for a single Link-2, making it card-neutral in resource terms
  • The GY Trigger Effect can be answered by GY-hate such as Called by the Grave
  • No combo-record evidence exists to quantify how often it actually closes games

Counters / choke points

  • Called by the Grave or other GY-hate to negate the second-attack Trigger Effect (inferred)
  • Effect negation / removal aimed at the Link-2 materials before the Link Summon resolves (inferred)
  • Ending or skipping the Battle Phase, which reduces it to a plain 2000-ATK Link-2 (inferred)
  • Effect negation during damage calculation stops the Quick Effect (inferred)

Best use

Extra Deck OTK enabler — Link Material that grants Accesscode Talker or Transcode Talker a second attack. Decks: Code Talker, Mathmech, @Ignister, Firewall, Salamangreat. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Link-2, WIND Cyberse, 2000 ATK, materials '2 Level 2 or higher Cyberse monsters'; Card text: damage-calculation Quick Effect negates all other card effects on the field until end of Damage Step, uses original ATK/DEF, and burns 1000 on battle destruction; Card text: if sent to the GY as Link Material, that Link Monster can make a second attack this turn; 400/400 sampled decks run it, all in the main deck, at exactly 1 copy (max 1)
  • Observed: Appears across 32 distinct archetypes with Code Talker (22.8%), Mathmech (17%), Firewall (16%) and @Ignister (16%) leading; Co-deck rate 93.2% with Accesscode Talker and 86.2% with Transcode Talker — its material usage points at those Link bosses; 89.5% of decks running it fall under gameplay type 7; 6 guide mentions across Code Talker, Mathmech and Salamangreat guides
  • Inferred: Its second-attack grant is what converts an Accesscode Talker line into lethal damage; The GY Trigger can be answered by Called by the Grave / GY hate; Battle-phase-only interaction means it cannot answer non-battle threats; The Quick Effect is a damage-calculation timing window that resists most hand traps
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta_power is null and the final score is provisional no rulings data for the damage-calculation timing window











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